What I liked about this program was to take you from the beginning by having you write feature proposal then slowly step it up by making class diagrams, then creating class definitions in C++ and then finally fix their simulated code including rewriting major class to vector. The later lessons are pretty advance stuff and they require strong understanding of C++ OOP concepts.
- Job Simulations
- Software Engineering
Introduction from Electronic Arts
Reviews
I liked that I the program helped build my confidence by including videos from the employees, allowing me to go at my own pace, and giving me tips and resources along the way. The material was easy to read and retain. I also liked that I was able to discover that I like coding through this program.
I liked how this program encouraged clean, scalable coding rather than just making something that “works.” It pushed me to think about data structures, memory management, and long-term maintainability, which are critical in real-world game and software development. The focus on improving code quality step by step made the experience both practical and industry-relevant.
