I liked that I the program helped build my confidence by including videos from the employees, allowing me to go at my own pace, and giving me tips and resources along the way. The material was easy to read and retain. I also liked that I was able to discover that I like coding through this program.
- Job Simulations
- Software Engineering
Introduction from Electronic Arts
Reviews
I liked how this program encouraged clean, scalable coding rather than just making something that “works.” It pushed me to think about data structures, memory management, and long-term maintainability, which are critical in real-world game and software development. The focus on improving code quality step by step made the experience both practical and industry-relevant.
It being self-paced meant I could balance it with other obligations I have, and wasn't forced to complete it within a strict deadline. The simulation didn't just have me do programming, it also explored coming up with and describing requests for changes to the game. The work was a balance between being simple and also challenging enough that it required some time and thought.
